Monday, April 28, 2008

Campaign!

I've been busy working on the campaign for TTW. It'll be called "Summer Offensive" and will have the following storyline: "Enemy forces have launches a surprise offensive. Due to recent troop level reductions we are stretched to the limit. We need to hold back the enemy at any cost, or the whole country will be lost."

The campaign will start like this: "Winter is coming to an end. At this time enemy activity usually increases, but so far everything has been quiet. You have been tasked with some recon missions."

The first mission of the campaign is called Canyon and will have the following briefing: "The canyon to the north is an area that is usually very dangerous, since it offers good ambush and hiding positions. If we can't find any enemy units there, they might have given up the fight altogether. Scout the area and return immediately if you spot any opposing forces."

Wednesday, April 16, 2008

Objectives!

After a long pause I've started working on Total Tactical Warfare again. My plan is to make a single player campaign. To make the missions interesting they need to have different objectives. This is what I've been working on the last couple of days.

There are 5 different types of objectives:
  • Kill all Enemies
  • Secure Area (Units in area and all enemies in area have been killed)
  • Move to Area (i.e. Extraction point)
  • Hold Area (for a certain time, until reinforcements arrive)
  • Assassinate Unit

Objectives can be placed and configured in the Map Editor. If no objective is placed, the default "Kill all Enemies" one is loaded. Some objectives will have to be completed in order. Each objective gets an order number. For example an objective with number 2 will only be able to be completed once all objectives with number 1 have been completed.

The yellow box in the screenshot is an objective.



















I also added an objective menu and a message system to let the player know when objectives have been updated.